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Hades dlc supergiant8/21/2023 We've been simulating internally what we expected it to be like once it's out there. I liken it almost to training for a marathon or something. We've been working in the monthly update cadence, and we've been working this way for many months leading up to launch. It's really exciting to be able to introduce new characters and build on the story month after month instead of having all of it in one go. We're like, 'Let's just get something out there faster and then be able to keep building it out in the open.' And so now we're in that mode where we can, from my standpoint I work on the story among other aspects. This whole project started with the idea that it would be an early access game, that was even before we chose what the theme of it would be, that emerged as something that we really wanted to do after having spent three years on Pyre. So while my colleague Amir, who's our studio director, and I were here, we had a bit of butterflies in our stomach for the switch to be flipped while we're remote, but it's all gone over really well. ![]() ![]() We had our first one on January 15th and we had our second one just yesterday. So as part of that launch we put out there that we're going to have major updates on basically a monthly basis. It's been a little over two months since our launch on December 6th. Greg Kasavin: It's been exciting times for us, indeed. USG: Tell me a bit about what the early access launch for Hades was like on Epic Games Store. Hades is Supergiant's first early access game. We talked about the learning experience of launching a fluid early access game (contrary to the studio's past content-complete at launch action-adventure games like Bastion and Transistor), and about its peculiar partnership with Epic Games Store, the newest digital PC storefront that's shaking things up on the market. ![]() At first, the new project was greeted with apprehension when the words "early access" dropped next to it, but through steady patches and monthly content drops, the early access game has developed a strong following.Īt DICE Summit a couple of weeks ago, I met up with Greg Kasavin, a writer and designer with Supergiant Games. One of the biggest surprises of The Game Awards last year came from beloved indie studio Supergiant Games, which unveiled its follow-up to 2017's Pyre: a roguelike dungeon crawler called Hades. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team. This article first appeared on USgamer, a partner publication of VG247.
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